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rdklein PoC Veteran Admin
Joined: 06 Aug 2002 Posts: 5293 Location: Germany
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Posted: Sat Mar 10, 2012 4:38 pm Post subject: Version 1.0.13 |
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The new verison 1.0.13 is available as online update or for download.
New feasture: The waterline of ships now depends on the load. If heavy loaded then the ship is deeper - this is displayed when leaving a harbour and in the world view.
New flash at the startscreen (little updated)
Attention: we require the VB6Sp6 runtime, also all online user use either the Microsoft update or use the web based installer.
Full installation:
get the Full Download (64 MB) - 1.0.13
Web based Installer (loads differences)
get the Full Web based download and upgrade (800 KB) - 1.0.13 |
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StickyMonk PoC Veteran Special Licensee
Joined: 28 Aug 2006 Posts: 676 Location: South lincolnshire England
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Posted: Sun Mar 11, 2012 4:12 pm Post subject: |
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just downloading now, quick question, will all the ship xml need altering? _________________ Cheers
Matthew
for my ships,cargo and harbors don't visit my web site as they are not there anymore |
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rdklein PoC Veteran Admin
Joined: 06 Aug 2002 Posts: 5293 Location: Germany
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Posted: Sun Mar 11, 2012 5:03 pm Post subject: |
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no it should be compatible. The I kept the old waterline value. The new waterlevel is calculated around
wnew=waterline + 0.5 * (ymax - waterline) * (0.5-load) where load goes from 0.0 to 1.0
In KARA 0.5 is used as load to keep the grafic looking the same as before. |
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StickyMonk PoC Veteran Special Licensee
Joined: 28 Aug 2006 Posts: 676 Location: South lincolnshire England
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Posted: Sun Mar 11, 2012 6:30 pm Post subject: |
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after a quick test I do need to change some of my ships where I made the default waterline to high. _________________ Cheers
Matthew
for my ships,cargo and harbors don't visit my web site as they are not there anymore |
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rdklein PoC Veteran Admin
Joined: 06 Aug 2002 Posts: 5293 Location: Germany
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Posted: Mon Mar 12, 2012 7:44 am Post subject: |
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Ah ok, thats right -- we might also check all the ships in the game, though a quick view on the xml table was ok.
If anybody sees a problem please report it to me |
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AdriaticaVenezia PoC Visitor Platinum Licensee
Joined: 23 Sep 2009 Posts: 4 Location: Italy
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Posted: Tue Mar 27, 2012 9:44 am Post subject: new waterlevel |
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Even I, after a quick test maybe I need to change a lot of ships that I've made because the default waterline now is to much higher on water.
I understand that some ships on full load could be lower on water than before but why when the ship is empty she must fly on water?
Best Regards _________________ Jeanburlon |
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rdklein PoC Veteran Admin
Joined: 06 Aug 2002 Posts: 5293 Location: Germany
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Posted: Wed Mar 28, 2012 6:50 am Post subject: |
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we probably need an extra parameter ? , currently the float is defined by the difference of the max height of the ship (image) and thewaterline defined in the xml divided by 2. so it should never be able to float - but if the waterline is too high its a problem. The waterline should be defined for a half full ship. |
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AdriaticaVenezia PoC Visitor Platinum Licensee
Joined: 23 Sep 2009 Posts: 4 Location: Italy
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Posted: Wed Mar 28, 2012 9:38 am Post subject: new waterlevel |
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...maybe it's better to go back to previous waterline? or waiting for a new version?
Ciao _________________ Jeanburlon |
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rdklein PoC Veteran Admin
Joined: 06 Aug 2002 Posts: 5293 Location: Germany
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Posted: Thu Mar 29, 2012 7:30 pm Post subject: |
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another idea is to provide an option to switch it on or off, or disable it for user addons until they set a new xml flag...I will find an easy way |
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StickyMonk PoC Veteran Special Licensee
Joined: 28 Aug 2006 Posts: 676 Location: South lincolnshire England
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Posted: Thu Mar 29, 2012 7:59 pm Post subject: |
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I like this feature, but I had been asking for it
maybe a new line on the xml for the ships setting the unloaded and loaded water lines, if none is listed then a default is used?
That way it will not matter if the ships have not all been altered. _________________ Cheers
Matthew
for my ships,cargo and harbors don't visit my web site as they are not there anymore |
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rdklein PoC Veteran Admin
Joined: 06 Aug 2002 Posts: 5293 Location: Germany
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Posted: Fri Mar 30, 2012 7:15 am Post subject: |
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I think that will be the best. I will add this. |
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AdriaticaVenezia PoC Visitor Platinum Licensee
Joined: 23 Sep 2009 Posts: 4 Location: Italy
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Posted: Fri Mar 30, 2012 5:30 pm Post subject: |
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StickyMonk wrote: | I like this feature, but I had been asking for it
maybe a new line on the xml for the ships setting the unloaded and loaded water lines, if none is listed then a default is used?
That way it will not matter if the ships have not all been altered. |
a beautiful idea, OK... good work _________________ Jeanburlon |
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rdklein PoC Veteran Admin
Joined: 06 Aug 2002 Posts: 5293 Location: Germany
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Posted: Mon Oct 08, 2012 1:09 pm Post subject: |
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Just work on it -- update comes very very soon.
Attribute <waterline> will become max load water line
<waterempty> is the new attribute for an empty ship.
if waterempty=0 the old algorithm is used.
both values count from top to bottom in pixel.
ship_dy > waterempty > waterline
ship_dy is the size of the bitmap, more exactly the bottom of the ship (which is less than the bitmap y usually, be careful when you change the addons and test them. |
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StickyMonk PoC Veteran Special Licensee
Joined: 28 Aug 2006 Posts: 676 Location: South lincolnshire England
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Posted: Fri Oct 12, 2012 1:58 pm Post subject: |
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I am looking forward to this update, it would be good to get this game moving forwards again.
I remember reading that there was discussion on making poc xxl 2, any news on this possibility? _________________ Cheers
Matthew
for my ships,cargo and harbors don't visit my web site as they are not there anymore |
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rdklein PoC Veteran Admin
Joined: 06 Aug 2002 Posts: 5293 Location: Germany
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Posted: Sat Oct 13, 2012 11:51 am Post subject: |
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The tests are trough, we just a new user "ship" and I assume in the next 2-4 days its online. I changed ALL built in ships to have the new waterline, which was necessary as some ships were not good positioned with the old algorihm.
For the Poc 2.0 I really dont know, hope on litlle manpower here. |
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